An arrow is a long, thin bow-fired projectile. At the tip is an arrowhead made of some hard material (usually metal). The shaft is the long 'stick' part of the arrow, and is usually comprised of wood or an alloy. The tail end features fletching (Usually made of feathers; Dwarven, Dremora, and Daedric arrows have an alloy fletching) to provide accuracy and stability in flight. There is also the nock, which is the part that you secure the arrow onto the bowstring.

The quality of the arrows and the quality of the bow both determine the damage potential on impact. Damage is also dependent on the amount of power when the arrow was launched. For example, just tapping the 'fire' key or trigger will result in a very weak shot, while a stronger pull or hold of the key will strengthen the shot.

Upon shooting a creature with arrows, there is a high chance the arrows will go into the creature's inventory, where it can be retrieved from the corpse of the slain creature (or possibly pickpocketed from a still living creature, though this has not yet been tested). This does not apply to some creatures, such as skeletons and atronachs, who have no fleshy parts for the arrows to stick into. Instead, arrows that hit such creatures ricochet and fall to the ground, where they can later be collected.

The same applies to the player character--when shot with an arrow, the projectile goes directly into one's inventory, while the arrow itself is pictured sticking out of the character's body in both third-person perspective and in the menu. If the arrows cannot be removed, the arrows will be visible, but not add on to your weight.

This can be a source of some confusion for players who were extremely close to their encumbrance limit and fight an archer; the added weight of the arrows can push the total inventory weight over the limit, and cause the character to be over-burdened. This can grow to be a significant problem, as taking the time to repeatedly drop arrows out of your inventory in the middle of a fight can be lethal, particularly when attacked by multiple enemies.

Types of ArrowsEdit

List of arrows in order of potency.

Weapon Base Value Weight Base Damage
Dremora Field Arrow 1 GoldIcon 1 WeightIcon 8 DamageIcon
Iron Arrow 1 GoldIcon 0.1 WeightIcon 8 DamageIcon
Steel Arrow 2 GoldIcon 0.1 WeightIcon 9 DamageIcon
Silver Arrow 3 GoldIcon 0.1 WeightIcon 10 DamageIcon
Dwarven Arrow 5 GoldIcon 0.2 WeightIcon 11 DamageIcon
Dremora Barbed Arrow 4 GoldIcon 2 WeightIcon ~11 DamageIcon
Elven Arrow 8 GoldIcon 0.1 WeightIcon 12 DamageIcon
Glass Arrow 12 GoldIcon 0.1 WeightIcon 13 DamageIcon
Ebony Arrow 20 GoldIcon 0.2 WeightIcon 14 DamageIcon
Daedric Arrow 35 GoldIcon 0.3 WeightIcon 15 DamageIcon
  • Notes: "Base Value" refers to the actual value without mercantile or disposition affecting it. "Base Damage" refers to the base amount of damage an item can do, assuming maximum stats and skill.
  • It is unconfirmed if you get a damage bonus on ghost-like creatures when using a Silver bow with Silver arrows (or a Daedric bow with Daedric arrows, or using a Silver bow with Daedric arrows and vice versa) but it is possibe since using one of these bows with normal arrows affects a ghost and using a normal bow with Daedric or Silver arrows hurts ghosts as well.