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Template:Stub The art of combat uses weapons and armor to defend oneself from harm.

AttackingEdit

Template:Main The amount of damage you do to an opponent depends on several things:

  • The base damage of your weapon,
  • How skilled you are in that weapon type,
  • How many points you have in that weapon type's governing attribute,
  • The condition of the weapon,
  • Your fatigue,
  • The armor level of your opponent, and
  • Sneak damage if you are sneaking (undetected)

Power AttacksEdit

To use Power Attack, hold down the attack buttton. Each rank in Blade and Blunt upgrades the Basic Power Attack to a Mastery Power Attack in a specific direction.

  • Novice – Basic Power Attack - Deals a basic bonus damage when power attacking in all directions i.e. regardless of movement
  • Apprentice – Mastery Standing Power Attack - Additional damage bonuses when power attacking while standing still
  • Journeyman – Mastery Left and Right Power Attacks - Damage bonuses when power attacking while strafing left or right, plus the chance to disarm the opponent
  • Expert – Mastery Backwards Power Attack - Gains a chance of knocking down the opponent when power attacking while moving backwards
  • Master – Mastery Forward Power Attack - Gains a chance of paralyzing the opponent when power attacking and moving forwards

Those proficient in Hand to Hand have the same Novice, Apprentice, and Journeyman attacks, but also have special effects for Expert and Master level:

  • Expert – Mastery Backwards Power Attack - Gains a chance of knocking down the opponent, and, when blocking, gains a chance of a knockback attack
  • Master – Mastery Forward Power Attack - Gains a chance of paralyzing the opponent, and, when blocking, gains a chance of a disarm or a knockback attack

BlockingEdit

Blocking is governed by the Block skill and reduces or neutralizes melee damage from an opponent. Melee attacks can be blocked with shields or, if experienced in Hand to Hand, with your arms. Like attacks, blocking also provides unique blocking abilities at each rank of experience:

  • Novice – Fatigued by blocking, and hand-to-hand blocking against weapons has no effect
  • Apprentice – No longer fatigued by blocking
  • Journeyman – Shield or weapons are no longer damaged when blocking, and opponents may recoil when blocking with hand-to-hand
  • Expert – Blocking with a shield has a chance to do a knockback counterattack, staggering the enemy if the shield blow connects
  • Master – Blocking with a shield has an additional chance of disarming an enemy with a successful knockback counterattack

Alternatively, you may want to learn how to circle your opponent and dodge or step away from them when they attack you to avoid being hit in the first place.

Other combat situationsEdit

KnockdownEdit

If you run out of Fatigue during combat, either by being hit with Hand-to-Hand or a Drain/Damage Fatigue spell, then your character will be temporarily knocked down. You will get back up again once your fatigue recovers.

You can knockdown enemies by either destroying their Fatigue or using a Mastery Backwards Power Attack (Expert level required) on your enemy, which has a chance of knocking them down.

DodgingEdit

A character with Journeyman level Acrobatics skill can do a quick avoidance roll by pressing block and jumping in a direction to quickly roll in that direction. If your speed is high enough, you can usually dodge an enemy's power attack without rolling by simply moving out of the way.

YieldingEdit

To Yield, simply block and press the use button on the attacking character as if to talk to them. Depending on the situation and their disposition of you, they may accept your yield and stop fighting. The amount of disposition is different for each NPC.

Monsters and permanently-enemy NPCs (like Bandits) never yield naturally. However, if you use a Charm spell (such as Captivate) with a 100-point Disposition boost, the Bandit will yield and even discuss rumors with you. The Bandit will, however, attack you as soon as the Spell wears off.

An exploit has been found with regard to yielding.

Combat mechanicsEdit

A common tactic used in combat is to block an enemy's strike using a weapon or shield.

Even a simple block offers an opening to strike, either with spells or weapons. A wise strategy is to block as default, and watch for the open-chested weaknesses most creatures have.

An experienced blocker using high quality hardware will be more likely to stagger an enemy.

Judicious use of blocking is the foundation of advanced melee combat.

It is easier to perform the specialized power attacks attained at high weapon skill levels by starting the power attack and then selecting a direction, as opposed to moving and then starting the power attack.

Tips Edit

  • Walk occasionally during combat to avoid a loss in fatigue.
  • Know when to use a powerattack: if the enemy does a minor recoil, its ill adviced to do a powerattack, however if the enemy recoils a lot, one powerattack can easily be performed. If an enemy is knocked over, you may land several.
  • If you are having trouble cleaning a vast place, say a cave or an ayleid ruin, you can destroy one group, and find a place where you can wait. Waiting 1 hour fully regenerates health, magika and fatigue.

See alsoEdit

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