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A dagger is a light one-handed weapon consisting of a short blade and hilt. Although daggers don't do as much per-hit damage as swords, daggers often have a (40%) faster attack speed and allow the character to be more nimble. Effectiveness and the amount of damage in using daggers is governed by the Blade skill and the Strength attribute.


Dagger

Wielding a dagger

800px-OB-items-Daggers

Left to Right: Iron, Steel, Silver, Dwarven, Elven, Glass, Ebony, Daedric


Since daggers have a (40%) shorter reach than a longsword, it is suitable for close-quarters fighting, when you want to avoid hitting other friendly NPCs or creatures. Also, since a dagger is usually the weakest variant of a weapon material in a set, it is usually the first weapon of that set you are likely to find once you have reach the appropriate level.

Note that a dagger, being the smallest of all wieldible weapons, is also the weakest for blocking, as it is a fact in the game, that weapons larger than the blocking weapon will let damage through, i.e. a claymore will easily penetrate a daggers block (although damage is still absorbed)

Weapon statsEdit

Weapon Base Value Weight Max. Damage Health Speed Reach
Rusty Iron Dagger 2 GoldIcon 3 WeightIcon 3 DamageIcon 35 Health-icon 1.4 0.6
Iron Dagger 6 GoldIcon 3 WeightIcon 5 DamageIcon 70 Health-icon
Fine Iron Dagger 10 GoldIcon 2.7 WeightIcon 6 DamageIcon 77 Health-icon
Steel Dagger 20 GoldIcon 4 WeightIcon 7 DamageIcon 112 Health-icon
Fine Steel Dagger 40 GoldIcon 3.6 WeightIcon 8 DamageIcon 123 Health-icon
Silver Dagger 40 GoldIcon 5 WeightIcon 9 DamageIcon 162 Health-icon
Dwarven Dagger 110 GoldIcon 6 WeightIcon 11 DamageIcon 220 Health-icon
Elven Dagger 260 GoldIcon 7 WeightIcon 13 DamageIcon 286 Health-icon
Glass Dagger 570 GoldIcon 8 WeightIcon 15 DamageIcon 360 Health-icon
Ebony Dagger 1250 GoldIcon 9 WeightIcon 17 DamageIcon 442 Health-icon
Daedric Dagger 2700 GoldIcon 10 WeightIcon 19 DamageIcon 532 Health-icon
Grummite Dagger 45 GoldIcon 12 WeightIcon 10 DamageIcon 225Health-icon

Notes:

  • "Base Value" refers to the actual value without mercantile or disposition affecting it.
  • "Max. Damage" refers to the maximum amount of damage an item can do, assuming maximum stats and skill.
  • "Health" refers to a weapon's durability, "speed" refers to a weapon's attack speed, and "reach" refers to how close an opponent must be in order to be struck with a weapon.

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