Glass weapons are made of glass, a rare material of volcanic origin. In contrast to ebony weapons, glass weapons are much lighter. These weapons are semi-translucent or opaque green and can give off a greenish-glow in the dark. Glass weapons begin appearing randomly in the world and on opponents after player level 12. Oddly, the Glass Longsword does more damage (at max) than the Glass Claymore. On another note, there is a unique glass shortsword you recive from Valus Odiil when you complete his quest "The Killing Field". You can find him at the Grey Mare in Chorrol. However to get the unique weapon both sons MUST survive.
|Weapon||Weapon Type||Base Value||Weight||Max. Damage||Health||Speed||Reach|
|Glass Battle Axe||Blunt, two-hand||1500||62||25||528||0.8||1.2|
|Glass Claymore||Blade, two-hand||1800||50||26||528||0.8||1.3|
|Glass Dagger||Blade, one-hand||700||8||15||360||1.4||0.6|
|Glass Longsword||Blade, one-hand||2000||40||21||480||1.0||1.0|
|Glass Mace||Blunt, one-hand||1000||34||17||480||0.9||1.0|
|Glass Shortsword||Blade, one-hand||1100||18||24||408||1.2||0.8|
|Glass War Axe||Blunt, one-hand||1200||32||19||432||1.1||0.8|
|Glass Warhammer||Blunt, two-hand||2200||75||24||576||0.7||1.3|
- "Base Value" refers to the actual value without mercantile or disposition affecting it.
- "Max. Damage" refers to the maximum amount of damage an item can do, assuming maximum stats and skill.
- "Health" refers to a weapon's durability, "speed" refers to a weapon's attack speed, and "reach" refers to how close an opponent must be in order to be struck with a weapon. Also that there are replicas in display cases they look the same but they are VERY weak.