FANDOM


ImpDraArmor

Imperial Dragon Armor (Heavy)

Imperial Dragon Armor is given to the player after completing the final mission in the main quest. As light armor, it provides less protection than mithril, elven, and glass armor. As heavy armor it provides less protection than orcish, ebony, and daedric armor. However, it is unique because it is enchanted. You aren't rewarded with it immediately, however. It is special-ordered and is ready at the Armory in the Imperial City Prison District in Imperial City within two game weeks. The type of armor you receive depends on which of the two armor (Light and Heavy) skills is higher than the other, respectively. If your Heavy Armor and Light Armor skills are at the same level, you will get the Heavy Armor version. Its appearance is similar to that of Legion Armor but with different coloration and patterns similar to that of Ebony Armor. Martin Septim can be seen wearing an indentical suit of armor during the quest Defense of Bruma

HeavyEdit

(About same statistics as Dwarven armor)

Armor Piece Base Value Weight Max. Armor
Imperial Dragon Helmet 1120 GoldIcon 8 WeightIcon 5 ArmorIcon
Imperial Dragon Cuirass 2070 GoldIcon 40 WeightIcon 12.5 ArmorIcon
Imperial Dragon Gauntlets 285 GoldIcon 8 WeightIcon 5 ArmorIcon
Imperial Dragon Greaves 1220 GoldIcon 24 WeightIcon 7.5 ArmorIcon
Imperial Dragon Boots 1120 GoldIcon 12 WeightIcon 5 ArmorIcon


LightEdit

(About same statistics as Chainmail armor.)

Armor Piece Base Value Weight Max. Armor
Imperial Dragon Helmet 1030 GoldIcon 1 WeightIcon 3 ArmorIcon
Imperial Dragon Cuirass 1750 GoldIcon 9 WeightIcon 8 ArmorIcon
Imperial Dragon Gauntlets 195 GoldIcon 1 WeightIcon 3 ArmorIcon
Imperial Dragon Greaves 1055 GoldIcon 5 WeightIcon 4 ArmorIcon
Imperial Dragon Boots 1030 GoldIcon 2 WeightIcon 3 ArmorIcon

Notes: "Base Value" refers to the actual value without mercantile or disposition affecting it. "Max. Armor" refers to the maximum amount of armor the piece can provide, assuming maximum stats and skill.

Enchantment statsEdit

The enchantments are the same for both light and heavy armor. All enchantments are Constant Effect.

  • Helmet: Resist Shock 20% on Self
  • Cuirass: Resist Magic 11% on Self
  • Gauntlets: Resist Poison 11% on Self
  • Greaves: Resist Fire 20% on Self
  • Boots: Resist Frost 20% on Self

See alsoEdit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.