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Silver Weapons

A collection of Silver Weapons

Silver weapons are (most likely steel) weapons plated with silver, an expensive material that is used in both weapons and in household items. Due to the use of silver, these weapons are one of the few weapons that will cause damage to ghosts and are the only non-enchanted weapons (other than Daedric weapons) able to do so. Silver weapons begin appearing randomly in the world and on opponents after player level 4. The Imperial Guards along with all other city guards are equipped with Silver weapons, so as to combat any ghost-like creature or vampire that they may come across (or any that you summon). Mithril is the armor counterpart to silver weapons.

WeaponsEdit

Weapon Weapon Type Base Value Weight Max. Damage Health Speed Reach
Silver Arrow Arrow 3 GoldIcon 0.1 WeightIcon 10 DamageIcon N/A Health-icon N/A N/A
Silver Battle Axe Blunt, two-hand 125 GoldIcon 41 WeightIcon 16 DamageIcon 288 Health-icon 0.8 1.2
Silver Bow Bow 55 GoldIcon 12 WeightIcon 10 DamageIcon 180 Health-icon N/A N/A
Silver Claymore Blade, two-hand 130 GoldIcon 38 WeightIcon 16 DamageIcon 288 Health-icon 0.8 1.3
Silver Dagger Blade, one-hand 40 GoldIcon 5 WeightIcon 9 DamageIcon 162 Health-icon 1.4 0.6
Silver Longsword Blade, one-hand 125 GoldIcon 28 WeightIcon 14 DamageIcon 252 Health-icon 1.0 1.0
Silver Mace Blunt, one-hand 70 GoldIcon 23 WeightIcon 14 DamageIcon 252 Health-icon 0.9 1.0
Silver Shortsword Blade, one-hand 50 GoldIcon 12 WeightIcon 11 DamageIcon 198 Health-icon 1.2 0.8
Silver War Axe Blunt, one-hand 60 GoldIcon 20 WeightIcon 12 DamageIcon 216 Health-icon 1.1 0.8
Silver Warhammer Blunt, two-hand 200 GoldIcon 48 WeightIcon 18 DamageIcon 324 Health-icon 0.7 1.3

Notes:

  • "Base Value" refers to the actual value without mercantile or disposition affecting it.
  • "Max. Damage" refers to the maximum amount of damage an item can do, assuming maximum stats and skill.
  • "Health" refers to a weapon's durability, "speed" refers to a weapon's attack speed, and "reach" refers to how close an opponent must be in order to be struck with a weapon.

See alsoEdit

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