Destruction spell that decreases the target's resistance (by percentage) to Fire, Frost, Shock, Magicka (non-elemental), normal weapons (non-enchanted), Disease, and Poison. Weakness to Normal Weapons and Disease cannot be gained through spells, but only items such as Staffs.Weakness is a
- Note: "Weakness to" can only be effective in custom spells when put at the end of a spell. If put at the beginning, it will cancel out. The spell has to be used two times for weakness to noticably affect the enemy.
- Weakness to Fire
- Weakness to Frost
- Weakness to Magicka
- Weakness to Poison
- Weakness to Shock
- Weakness to Normal Weapons
- Weakness to Disease
Weakness to poison is usefull over 1 second on weapons that are meant for being poisoned (similarly to drain health). Poisons can also be put on hotkey.
Spell List Edit
|Weakness to Fire||Weakness to Fire||25||30||Target||0||Apprentice|
|Weakness to Frost||Weakness to Frost||25||30||Target||0||Apprentice|
|Weakness to Magicka||Weakness to Magicka||25||30||Target||0||Journeyman|
|Weakness to Poison||Weakness to Poison||25||30||Target||0||Apprentice|
|Weakness to Shock||Weakness to Shock||25||30||Target||0||Apprentice|