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Weakness is a Destruction spell that decreases the target's resistance (by percentage) to Fire, Frost, Shock, Magicka (non-elemental), normal weapons (non-enchanted), Disease, and Poison. Weakness to Normal Weapons and Disease cannot be gained through spells, but only items such as Staffs.
  • Note: "Weakness to" can only be effective in custom spells when put at the end of a spell. If put at the beginning, it will cancel out. The spell has to be used two times for weakness to noticably affect the enemy.

Effects Edit

  • Weakness to Fire
  • Weakness to Frost
  • Weakness to Magicka
  • Weakness to Poison
  • Weakness to Shock
  • Weakness to Normal Weapons
  • Weakness to Disease

UsesEdit

Weakness to poison is usefull over 1 second on weapons that are meant for being poisoned (similarly to drain health). Poisons can also be put on hotkey.

Spell List Edit

Name Effect Magnitude Duration Range Area Mastery
Weakness to Fire Weakness to Fire 25 30 Target 0 Apprentice
Weakness to Frost Weakness to Frost 25 30 Target 0 Apprentice
Weakness to Magicka Weakness to Magicka 25 30 Target 0 Journeyman
Weakness to Poison Weakness to Poison 25 30 Target 0 Apprentice
Weakness to Shock Weakness to Shock 25 30 Target 0 Apprentice

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